...Continues from previous post... 1. Game Monetization and Marketing Needs To Be Designed During Game Development. NOT Tacked On After a Game is 'Finished' I've pretty much explained this in the previous section, but I'll say it again. You can't just make a game. And after it's finish
...Continued from previous post. There are in general 2 types of games: Premium A premium game simply means that the players have to buy the game before playing it. There are lots of examples of them, especially in the console market. Skyrim, Fallout, GTA. Or even Rocket League. Or some of my belove
Now, finally I get the time to write down everything I've learned from developing MiawFly, a puzzle game where you throw cats everywhere. It's a game that's sort of like a fusion between Angry Birds and Pool, to be precise. This post will not touch the technical side (there's a LOT, but not in this
If you're starting out with Xamarin.Native, follow this tutorial to help you get up to speed!
You can't just create a product because you think it looks cool. You need to see what's selling or trending, and follow them!
Finally I've managed to get this thing going. There's still plenty of stuffs I don't like and probably need time to kink it out, but for now it's fine. Now, /d will be the place where I will post stuffs kinda formally. All of the short titbits and whatever URL or solutions I came up or found during
If you're an user of Clip Studio Paint and you've been unlucky, chances are your Clip Studio Paint stutters while you draw. The Cintiq will sometimes somehow skips a few frames, such that whenever you draw a full circle, all it becomes is a mess. The good news is, your Cintiq is A-OK. It's also not
This is pretty much for me to remind myself while working on MiawFly. So while developing this game, well actually the gameplay itself is made within 48 hours (even though I thought up the game and designed a few levels on paper probably a few months before). The bulk of the other time is spent on i
Xamarin.Native Tutorial. No database app for Universal Windows Platform.
(Click here to view the table of contents of this Xamarin.Native tutorial) Alright, so today we'll be doing a Xamarin.Native tutorial, of which we will be writing an application from scratch to being able to do SQLite database transactions. This tutorial will be pretty detailed, in which we'll