You can't just create a product because you think it looks cool. You need to see what's selling or trending, and follow them!
Finally I've managed to get this thing going. There's still plenty of stuffs I don't like and probably need time to kink it out, but for now it's fine. Now, /d will be the place where I will post stuffs kinda formally. All of the short titbits and whatever URL or solutions I came up or found during
If you're an user of Clip Studio Paint and you've been unlucky, chances are your Clip Studio Paint stutters while you draw. The Cintiq will sometimes somehow skips a few frames, such that whenever you draw a full circle, all it becomes is a mess. The good news is, your Cintiq is A-OK. It's also not
This is pretty much for me to remind myself while working on MiawFly. So while developing this game, well actually the gameplay itself is made within 48 hours (even though I thought up the game and designed a few levels on paper probably a few months before). The bulk of the other time is spent on i
Xamarin.Native Tutorial. No database app for Universal Windows Platform.
(Click here to view the table of contents of this Xamarin.Native tutorial) Alright, so today we'll be doing a Xamarin.Native tutorial, of which we will be writing an application from scratch to being able to do SQLite database transactions. This tutorial will be pretty detailed, in which we'll
If you are building with Xamarin.iOS, you'll need to connect your Visual Studio to your Mac as the build server. If you don't connect your PC to your Mac, you can't even open the Storyboard file nor run your build on an emulator or iPhone. Here are the steps Buy/Steal a Mac if you don't have on
To enable developer mode on Android: Go to Settings > About Phone > Build Number Tap on the Build Number 7 times. You will get the message "You are now a developer!" Go back to Settings. Look for Developer Options. Turn it on and also turn on USB Debugging. Now that you're done, if you're us