(Click here to view the table of contents of this Xamarin.Native tutorial) Alright, let's do Universal Windows Platform next. We're going to build upon on top of our previous tutorials. So, we had ListView in Android and TableViewController in iOS. The counterpart in UWP is ListView as well. We
(Click here to view the table of contents of this Xamarin.Native tutorial) Alright, now let's go with DataBinding. We still won't make a database though. We will pick up from where we left earlier. We will use https://github.com/purrmiaw/InvoiceJeNoDatabase as our starting point (you
(Click here to view the table of contents of this Xamarin.Native tutorial) We are now going to make an iOS version of InvoiceJe. If you haven't setup your Mac yet, you'll need to set it up now or you won't be able to follow the tutorial. If you've done setting up, let's go! Open Main.storyboard
(Click here to view the table of contents of this Xamarin.Native tutorial) Alright, so let's start with our Android implementation. Setup But first, we need to do a bunch of setup to ensure our life in Xamarin.Native goes well. Android is notorious for throwing exceptions when we least exp
"TF401019: The Git repository with name or identifier <Appname> does not exist or you do not have permissions for the operation you are attempting" If you are using Microsoft Visual Studio 2017 and trying to use Git on Visual Studio Online Services, you may or may not have met with this error.
In my previous post, we have been talking about the Overall and the Marketing side, where you need to incorporate monetization and marketing early on inside the game.
...Continues from previous post... 1. Game Monetization and Marketing Needs To Be Designed During Game Development. NOT Tacked On After a Game is 'Finished' I've pretty much explained this in the previous section, but I'll say it again. You can't just make a game. And after it's finish
...Continued from previous post. There are in general 2 types of games: Premium A premium game simply means that the players have to buy the game before playing it. There are lots of examples of them, especially in the console market. Skyrim, Fallout, GTA. Or even Rocket League. Or some of my belove
Now, finally I get the time to write down everything I've learned from developing MiawFly, a puzzle game where you throw cats everywhere. It's a game that's sort of like a fusion between Angry Birds and Pool, to be precise. This post will not touch the technical side (there's a LOT, but not in this
If you're starting out with Xamarin.Native, follow this tutorial to help you get up to speed!