Xamarin.Native Tutorial: InvoiceJe: Databinding: Setup

Xamarin.Native Tutorial: InvoiceJe: Databinding: Setup

(Click here to view the table of contents of this Xamarin.Native tutorial) Alright, now let's go with DataBinding. We still won't make a database though. We will pick up from where we left earlier. We will use https://github.com/purrmiaw/InvoiceJeNoDatabase as our starting point (you

Xamarin.Native Tutorial: InvoiceJe: iOS

Xamarin.Native Tutorial: InvoiceJe: iOS

(Click here to view the table of contents of this Xamarin.Native tutorial) We are now going to make an iOS version of InvoiceJe. If you haven't setup your Mac yet, you'll need to set it up now or you won't be able to follow the tutorial. If you've done setting up, let's go! Open Main.storyboard

Xamarin.Native Tutorial: InvoiceJe: Android

Xamarin.Native Tutorial: InvoiceJe: Android

(Click here to view the table of contents of this Xamarin.Native tutorial) Alright, so let's start with our Android implementation. Setup But first, we need to do a bunch of setup to ensure our life in Xamarin.Native goes well. Android is notorious for throwing exceptions when we least exp

TF401019: The Git repository with name or identifier <Appname> does not exist or you do not have permissions for the operation you are attempting

TF401019: The Git repository with name or identifier <Appname> does not exist or you do not have permissions for the operation you are attempting

"TF401019: The Git repository with name or identifier <Appname> does not exist or you do not have permissions for the operation you are attempting" If you are using Microsoft Visual Studio 2017 and trying to use Git on Visual Studio Online Services, you may or may not have met with this error.

Essential Things You Need To Know When Developing a Mobile App/Game (Technical Side)

Essential Things You Need To Know When Developing a Mobile App/Game (Technical Side)

In my previous post, we have been talking about the Overall and the Marketing side, where you need to incorporate monetization and marketing early on inside the game.

What I've Learned From Developing MiawFly (Overall + Marketing Side) - Part 3

What I've Learned From Developing MiawFly (Overall + Marketing Side) - Part 3

...Continues from previous post...   1. Game Monetization and Marketing Needs To Be Designed During Game Development. NOT Tacked On After a Game is 'Finished'   I've pretty much explained this in the previous section, but I'll say it again. You can't just make a game. And after it's finish

What I've Learned From Developing MiawFly (Overall + Marketing Side) - Part 2

What I've Learned From Developing MiawFly (Overall + Marketing Side) - Part 2

...Continued from previous post. There are in general 2 types of games: Premium A premium game simply means that the players have to buy the game before playing it. There are lots of examples of them, especially in the console market. Skyrim, Fallout, GTA. Or even Rocket League. Or some of my belove

What I've Learned From Developing MiawFly (Overall + Marketing Side) - Part 1

What I've Learned From Developing MiawFly (Overall + Marketing Side) - Part 1

Now, finally I get the time to write down everything I've learned from developing MiawFly, a puzzle game where you throw cats everywhere. It's a game that's sort of like a fusion between Angry Birds and Pool, to be precise. This post will not touch the technical side (there's a LOT, but not in this

Xamarin.Native Tutorial

Xamarin.Native Tutorial

If you're starting out with Xamarin.Native, follow this tutorial to help you get up to speed!

The Millionaire Mindset When You Create Products... and Not Only Digital Ones!

The Millionaire Mindset When You Create Products... and Not Only Digital Ones!

You can't just create a product because you think it looks cool. You need to see what's selling or trending, and follow them!